Huecuvas are undead creatures created from clerics, druids, paladins, or monks who have failed in their vows. As punishment for turning away from their faith, they are doomed to undeath. Huecuvas are sometimes created when a good or neutral cleric changes his alignment to evil and dies without seeking atonement for his wrongs, or when an evil priest is subjected to a particularly powerful curse by her patron deity.
Huecuvas retain dim memories of their old lives and often dwell in desecrated shrines and broken temples that mock their former orders. They hate all living things, but they especially loathe good-aligned priests.
Huecuvas appear as humanoid skeletons wrapped in tarnished, corroded, or tattered vestments.
Contents
Huecuva

Aura faithlessness (30 ft.)
Ecology
Environment any
Organization solitary or with commanded undead
Special Abilities
Aura of Faithlessness (Su)
The huecuva and all undead creatures within 30 feet receive a +2 profane bonus on Will saves made to resist channeled energy and positive energy effects.
Huecuva Blight (Su)
Blight
Slam—injury
save Fort DC 10 + 1⁄2 HD + Cha modifier
track physical
onset 1 day
frequency 1/day
cure 2 consecutive saves
False Humanity (Su)
During the day, a huecuva is cloaked in an illusion that makes it look, sound, and feel like the living creature it once was. This effect functions similarly to disguise self—if a creature interacts directly with a huecuva, it can attempt a Will save to see through the illusion. Regardless, the huecuva’s scent never changes—it always exudes a faint stench of grave dust and decay. Creatures with the scent ability receive a +4 bonus on any Will saving throw made to see through this illusion. At night (regardless of whether the huecuva itself knows night has fallen) this illusion fades and reveals the creature for what it truly is. The save DC is Charisma-based.
Huecuva, 6th-level former cleric of Pelor
This creature appears to be a humanoid skeleton, clad in the tattered, rotting vestments of a Pelorite cleric.
This huecuva was a 6th-level human cleric of Pelor.
Combat
The fallen priest focuses on negative energy, using channeled energy and delivering harmful touch spells at range while his undead allies engage opponents in melee. He can cast inflict spells spontaneously.
The fallen priest uses instant armor to summon +1 chainmail, and casts shield of faith as well, when he anticipates combat; this increases his Armor Class to 25.
He also casts undetectable alignment on himself daily.
Huecuva, 6th-level former cleric of Pelor
Medium undead
Init +1; Senses darkvision; Perception +13
Aura faithlessness (30 ft.)
Defense
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 51 (6d8+24)
DR 10/holy & silver
Fort +6, Ref +3, Will +9 (+11 vs. positive energy)
Offense
Speed 20 ft.
Melee slam +6 (1d6+2 plus blight)
Space 5 ft.; Reach 5 ft.
Special Attacks bleeding touch 7/day (bleed 1d6, 1 round), blight (Fort DC 14 resist), channel negative energy 6/day (3d6, 30 ft. radius, Will DC 14 half), touch of evil 7/day (sickened, 1 round, no save)
Spells Prepared (CL 6th; necromancy +1 DC; concentration +14)
- 0 (DC 16)—bleed, detect magic, resistance, virtue
- 1st (DC 16)—bane, cause fearD, doom ×2, shield of faith (+3)
- 2nd (DC 16)—death knellD, hold person, instant armor (+1 chainmail), shatter, undetectable alignment
- 3rd (DC 17)—animate deadD, bestow curse, blindness/deafness, contagion
Statistics
Str 14, Dex 13, Con — [+4], Int 8, Wis 18, Cha 12
Base Atk +4; CMB +6; CMD 17
Feats Combat Casting, Command Undead, Extra Channel, Spell Focus (necromancy)
Skills Heal +11, Knowledge (history) +8, Knowledge (religion) +8, Perception +13, Sense Motive +10, Spellcraft +7
Languages Common, Celestial
Morale mercenary (+0)
Special Qualities false humanity
Ecology
Equipment defiled silver holy (now unholy) symbol, crumbling morningstar, rusted chainmail, defiled shield; (combat gear in rectory)