Old World» Induce Terror
Type
Telepathy; fear, mind-affecting
Display
Mental
Manifesting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
One living creature with 5 or fewer HD
Duration
1 round/level or 1 round; see text
Saving Throw
Will partial
Cost
1 pp (A)

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.

Augment

You can augment this power in any of the following ways.

  1. You can manifest this power with a range of touch, which causes the target to take a −2 penalty to its saving throw. (When you manifest the power in this way, it affects only the touched creature, and you cannot augment it to affect multiple targets, or to increase the range.)
  2. For every additional power point you spend, this power can affect a target that has Hit Dice equal to 5 + the additional points.
  3. For every 3 additional power points you spend, you can affect an additional target. All targets must be within 30 feet of each other.
  4. If you spend 2 additional power points, the range of this power becomes Medium (100 ft. + 10 ft./level).
  5. If you spend 6 additional power points, you can manifest this power as a swift action.

Additionally, for every 2 additional power points spent on any of the above options, this power’s save DC increases by 1.