Old World» Ki powers

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As a monk gains experience, he learns a number of talents that aid him and confound his foes. Starting at 4th level, a monk gains one ki power. He gains an additional ki power for every 2 levels of monk attained after 4th level. The Extra Ki Power also allows a monk to gain a single ki power that he qualifies for. A monk cannot select an individual power more than once.

Ki powers

The following ki powers are available in the Old World campaign setting.

Abundant Step (Su)

A monk with this ki power can slip magically between spaces, as if using the spell dimension jump. Using this ability is a move action that consumes 2 points from his ki pool. The monk’s caster level for this effect is equal to his monk level. He cannot take other creatures with him when he uses this ability.

A monk must be at least 8th level before selecting this power.

Cobra Breath (Su)

Whenever a monk with this ki power uses diamond body to neutralize a poison, he can instead release that poison as a ranged touch attack against a single foe within 30 feet. If the attack hits, the foe must succeed at a saving throw (using the poison’s original DC) or suffer the poison’s effects, even if it was not originally a contact poison.

A monk must be at least 12th level, and must possess the diamond body ki power, to select this power.

Diamond Body (Su)

By spending 1 point from his ki pool, a monk with this power can remove one toxin from his body as if using neutralize poison, using his monk level as his caster level. He can remove only one poison in this way per use of this ability.

A monk must be at least 8th level to select this power.

Diamond Mind (Su)

By spending 1 point from his ki pool as a swift action, a monk with this power can suppress a fear effect affecting him as if using remove fear, using his monk level as his caster level. He can spend 2 ki points to activate this ability even when frightened or panicked.

A monk must be at least 6th level to select this power.

Diamond Resilience (Ex)

By spending 1 point from his ki pool as a swift action, the monk gains DR 2/—. At 16th level, the damage reduction increases to 4/—. At 19th level, it increases to DR 6/—. This DR lasts for 1 minute.

A monk must be at least 12th level to select this power.

Diamond Soul (Ex)

A monk can spend 2 points from his ki pool as a swift action to gain spell resistance equal to his monk level + 10. This spell resistance lasts for a number of rounds equal to the monk’s level.

A monk must be at least 12th level to select this power.

Elemental Fury (Su)

A monk who selects this ki power must select one type of energy: cold, electricity, or fire. Once this choice is made, it cannot be changed. The monk can expend 1 point from his ki pool as a swift action to imbue his natural attacks with this energy, causing them to deal 1d6 points of damage of the chosen type for a number of rounds equal to 12 his monk level.

A monk must be at least 6th level to select this power.

Elemental Blast (Su)

A monk with this ability can spend 1 point from his ki pool to hurl a blast of elemental energy at a target as a standard action. This is a ranged touch attack with a range of 100 feet, which deals 4d6 points of damage; the damage type is the same as the monk’s elemental fury ki power. For every 3 class levels the monk has past 10th, this ability deals an additional 2d6 points of damage.

A monk must be at least 10th level, and must possess the elemental fury ki power, to select this power.

Elemental Burst (Su)

A monk with this ability can spend 4 points from his ki pool to unleash a gout of energy in a 30-foot cone. Creatures within the cone take 20d6 points of damage of the same type as the monk’s elemental fury ki power. A Reflex save (DC = 10 + 12 the monk’s level + his Wisdom modifier) halves the damage.

A monk must be at least 18th level, and must possess the elemental fury ki power, to select this power.

Empty Body (Su)

A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. Using this ability is a move action that consumes 3 points from the monk’s ki pool. This ability affects only the monk and cannot be used to make other creatures ethereal.

Feather Balance (Ex)

A monk with this ability can spend 1 point from his ki pool as a swift action to achieve perfect balance. While this is active, the monk treats any Acrobatics attempt made to balance as if he had rolled a 20. This ability lasts for 1 minute.

Furious Defense (Ex)

By spending 1 point from his ki pool as an immediate action, a monk with this ki power can grant himself a +4 dodge bonus to AC until the end of his next turn.

A monk must be at least 6th level to select this power.

Healing Hand (Su)

The monk can now use his wholeness of body ki power on others, not just on himself, healing the wounds of a living creature by touch. He needs at least one hand free to use this ability. (This power cannot be used to harm undead.)

A monk must possess the wholeness of body ki power to select this power.

High Jump (Ex)

A monk with this ki power adds his level as a bonus on all Acrobatics checks to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when attempting Acrobatics checks to jump. By spending 1 point from his ki pool as a swift action, the monk gains a +20 bonus on Acrobatics checks to jump for 1 round.

Ki Arrow (Su)

A monk with this ability can spend 1 point from his ki pool as a swift action to imbue an arrow with power. If he hits a target with that arrow within 1 round, the target takes damage as if the monk had hit it with an unarmed strike (including his Strength bonus).

A monk must be at least 6th level to select this power.

Ki Blocker (Su)

A monk with this ability can spend 1 point from his pool as a free action before making an unarmed strike against a foe. If the attack hits, the monk can interrupt the target’s flow of ki. If the monk successfully damages the target of his attack, that opponent’s cost to activate abilities with ki increases by 1 ki point for 1 hour.

If the monk spends 2 points from his ki pool, he can use this ability to affect the target’s arcane pool or psionic power points instead of its ki pool. The effects of this ability do not stack, but multiple hits increase the duration by 1 hour for each hit.

A monk must be at least 10th level to select this power.

Ki Guardian (Su)

As an immediate action before he rolls a saving throw against a targeted effect that also targets other allies or an area effect whose area includes other allies, a monk with this ability can spend any number of points from his ki pool and designate a number of adjacent allies equal to the number of ki points spent. The monk rolls one saving throw for each designated ally, using his bonus instead of the ally’s. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. If the monk fails any of the saving throws (including his own original saving throw), the monk treats the effect as if he had failed the saving throw.

A monk must be at least 6th level to select this power.

Ki Hurricane (Ex)

As a full-round action, a monk with this ability can move up to twice his speed. At any point in that movement, the monk can spend 1 point from his ki pool to make the first attack in his flurry of blows. He can later spend another ki point to make the next attack in his flurry of blows, and so on, until he either stops spending ki points or has exhausted all the attacks from his flurry of blows.

A monk must be at least 10th level, and possess the sudden speed ki power, to select this power.

Ki Metabolism (Su)

A monk with this ability uses his ki to control his metabolism. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 14 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. As a move action, he can spend 1 point from his ki pool to enter a state of suspended animation, falling unconscious and appearing dead to all senses. At the time he enters this state, he indicates a preset period of time or a triggering condition, after which he awakens.

Ki Mount (Su)

A monk with this ability can spend 1 point from his ki pool as a standard action to grant 2 temporary hit points per monk level he possesses to his mount for 1 hour per monk level. As long as the monk and his mount are adjacent or the monk is mounted, the mount shares the benefits of whichever of the AC bonus, evasion, high jump, improved evasion, ki strike, perfect self, and still mind abilities the monk possesses.

A monk must be at least 6th level to select this power.

Ki Range (Su)

A monk with this ability can spend 1 point from his ki pool as a swift action to increase the range increment of any thrown weapon by 20 feet for 1 round.

Ki Visions (Su)

A monk with this ability often sees visions of spirits or hears the voice of his departed mentor in his dreams. On any given night during which the monk dreams, he can use this ability to gain the benefits of a divination. If he does, he spends 2 points from his ki pool (deducting the points from the next day’s total).

A monk must be at least 10th level to select this power.

Ki Volley (Su)

When a targeted spell or spell-like ability fails to overcome the monk’s spell resistance from diamond soul, he can spend 2 points from his ki pool as an immediate action to send that spell back at its caster, as spell turning.

A monk must be at least 16th level, and must possess the diamond soul ki power, to select this power.

Light Steps (Ex)

A monk with this ki power can move effortlessly across nearly any surface. Whenever the monk activates his feather balance ki power, he can also ignore all difficult terrain. In addition, while active, he can cross any solid surface, even if it would normally not support his weight. This does not allow him to walk on liquids.

A monk must be at least 8th level, and must possess the feather balance ki power, to select this power.

One Touch (Ex)

As long as he has at least 1 point remaining in his ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. He adds 12 his monk level as a bonus on the damage roll. He can spend 1 point from his ki pool to double this bonus for that attack.

A monk must be at least 12th level to select this power.

Quivering Palm (Su)

A monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. Using this ability is a standard action that requires the monk to spend 4 points from his ki pool, and the monk must announce his intent to use this ability (and spend the ki points) before making the attack roll. Creatures immune to critical hits cannot be affected. Otherwise, if the attack hits and the target takes damage from the blow, the quivering palm attack succeeds.

Thereafter, the monk can try to slay the victim at any time within a number of days equal to his monk level. To make such an attempt, the monk merely wills the target to die (a free action); unless the target succeeds at a Fortitude saving throw (DC = 10 + 12 the monk’s level + the monk’s Wisdom modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it can still be affected by another one at a later time. A monk can have no more than one quivering palm in effect at one time. If a monk uses quivering palm while another is still in effect, the previous one is negated.

A monk must be at least 16th level to select this power.

Slow Fall (Su)

A monk within arm’s reach of a wall can use it to slow his descent by expending 1 point from his ki pool. When he uses this ability, he takes no damage from the fall (as if using feather fall), but he must be adjacent to a wall for the length of the fall (although this can be used to reduce the damage from a fall if only part of it is adjacent to a wall).

Slow Time (Su)

A monk can use his ki to slow time or quicken his movements, depending on the observer. As a swift action, the monk can expend 6 ki points to take two additional standard actions during his turn. The monk can use these actions to do the following: take a melee attack action, use a skill, use an extraordinary or supernatural ability, or take a move action. The monk cannot use these actions to cast spells or use spell-like abilities, and cannot combine them to take full-attack actions. Any move actions the monk makes this turn do not provoke attacks of opportunity.

A monk must be at least 14th level to select this power.

Sudden Speed (Su)

A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. This increases the monk’s base land speed by 30 feet for 1 minute.

Tongue of the Sun and Moon (Ex)

A monk with this ki power can understand and speak with any living creature, as if under a permanent tongues effect.

A monk must be at least 12th level to select this power.

Water Sprint (Su)

A monk with this ki power can spend 1 point from his ki pool as a swift action to gain the ability to walk on water, as if under the effects of water walk. Once activated, this ability lasts for 1 minute per monk level.

A monk must be at least 6th level to select this power.

Wind Jump (Su)

A monk with this ki power can spend 1 point from his ki pool as a move action to grant himself a fly speed (with perfect maneuverability) equal to his base land speed. He must end his movement each round on solid ground (or some other surface that can support his weight) or fall as normal. Once activated, this ability lasts for 1 minute.

A monk must be at least 8th level, and must possess the high jump ki power, to select this power.

Wholeness of Body (Su)

A monk with this ki power can heal his own wounds as a standard action. By spending 2 points from his ki pool, he can heal an amount of damage equal to 1d8 + his monk level.