The rhinoceros is infamous for its bad temper and willingness to charge intruders.
The typical rhino is 6 to 14 feet long, 3 to 6 feet high at the shoulder, and weighs up to 6,000 pounds.
Combat
When it is harassed or annoyed, a rhinoceros lowers its head and charges.
A rhinoceros can be summoned with the summon nature’s ally V spell.
Rhinoceros
Large animal
Init +0; Senses scent; Perception +12
Defense
AC 16, touch 9, flat-footed 16 (−1 size, +7 natural)
hp 52 (5d8+30)
Fort +10, Ref +4, Will +2
Offense
Speed 40 ft.
Melee gore +8 (2d6+9)
Space 10 ft.; Reach 5 ft.
Special Attacks powerful charge (gore, 4d6+18)
Statistics
Str 22, Dex 10, Con 19, Int 2, Wis 13, Cha 5
Base Atk +3; CMB +10; CMD 20 (24 vs. trip)
Feats Endurance, Great Fortitude, Skill Focus (Perception)
Skills Perception +12
Morale intrepid (+4)
Ecology
Environment warm plains
Organization solitary, pair, or herd (1d10+2)
Special Abilities
Powerful Charge (Ex)
A rhinoceros deals 4d6+18 points of damage when it makes a charge.