A fighter who can see slightly into the future, allowing him to avoid attacks and anticipate opponents’ defenses. (Strong melee combatant, with an exceptional ability to avoid attacks and land strikes on hard-to-hit enemies.)
- human fighter 2
- XP: 1,000
- ability scores:
17 15 13 12 13 9- Str +3, Dex +2, Con +1, Int +1, Wis +1, Cha −1
- HP: 19
- init: +3
- speed: 20 ft.
- (reduced by medium armor)
- defenses:
- AC: 18 (T 12 F 16)
- when psionically focused: 19 (avoidance)
- after expending psionic focus: 23 (avoidance)
- CMD: 17
- 10 +2 (BAB) +3 (Str) +2 (Dex)
- when psionically focused: 18 (avoidance)
- after expending psionic focus: 22 (avoidance)
- saves: Fort +4 / Ref +2 / Will +1
- +1 vs. fear (bravery)
- AC: 18 (T 12 F 16)
- attacks:
- BAB: +2
- CMB: +5
- with greatsword (disarm, sunder): +6
- spend 1 power point as swift action for +5 bonus on next attack (inevitable strike)
- greatsword:
- +6 (2d6+7/19–20/×2) (Power Attack)
- +2 (BAB) +3 (Str) +1 (masterwork)
- +6 (2d6+7/19–20/×2) (Power Attack)
- longbow:
- +5 (1d8+3/×3)
- +2 (BAB) +2 (Dex) +1 (masterwork)
- +5 (1d8+3/×3)
- dagger:
- +5 (1d4+3/19–20/×2)
- +2 (BAB) +3 (Str)
- +5 (1d4+3/19–20/×2)
- racial features:
- human spirit (morale bonuses increase by +1)
- class features:
- bravery +1
- psionics:
- manifester level: 2
- power points: 6
- 2 (Hidden Talent) + 3 (Additional Talent) + 1 (bonus pp)
- powers known:
- proficiencies:
- simple weapons
- martial weapons
- unarmed attacks
- light armor
- medium armor
- shields
- tower shields
- feats:
- skills:
- (ACP −4)
- Climb +4 [2]
- Knowledge (dungeoneering) +6 [2]
- Survival +6 [2]
- Swim +4 [2]
- languages:
- Common
- Orc
- equipment:
- 72 gp
- class items:
- (none)
- combat gear:
- masterwork greatsword
- masterwork longbow + 20 arrows
- dagger
- breastplate
- supplies:
- (TBA)
- misc. adventuring equipment:
- desert traveler’s outfit
- alchemical items:
- (none)
- other:
- (none)