Wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.
Contents
Giant wasp
This horse-sized wasp is covered in yellow and black vertical stripes—its stinger is the size of a sword and drips with venom.
Giant wasps nearly always form nests, though not like their much smaller cousins. Each nest functions with one leader (the queen), a few workers, and several soldiers. The workers and the queen produce offspring while the soldiers protect the nest and hunt for food. Giant wasp nests are typically found in caves, abandoned houses, or any complex large enough to fit a dozen 10-foot-tall insects.
Combat
Even when part of a nest, giant wasps tend toward solitary hunting, and it’s rare to see more than one at a time.
A giant wasp can be summoned with the summon nature’s ally III spell.
Giant wasp
Large animal
Init +1; Senses darkvision; Perception +10
Defense
AC 15, touch 11, flat-footed 13 (−1 size, +1 Dex, +1 Dodge, +4 natural)
hp 31 (3d8+18)
Fort +7, Ref +2, Will +2 (+10 vs. mind-affecting)
Offense
Speed 20 ft., fly 60 ft. (good)
Melee sting +5 (1d8+6 plus poison)
Space 10 ft.; Reach 5 ft.
Statistics
Str 18, Dex 12, Con 18, Int 1, Wis 13, Cha 11
Base Atk +2; CMB +7; CMD 18 (can’t be tripped)
Skills Fly +7, Perception +10
Morale intrepid (+2)
Ecology
Environment temperate forests or plains
Organization solitary, pair, group (1d4+2), or nest (4d4+3)
Special Abilities
Alien Mind (Ex)
Giant wasps get a +8 bonus to saving throws against mind-affecting effects, as their perceptions and mentalities are so different from those of humanoids as to be nearly unfathomable.
Poison (Ex)
The poison’s save DC includes a +2 racial bonus.
Sting—injury
save Fort DC 17
frequency 1/round for 4 rounds
effect 1 step on the Dexterity damage track
cure 1 save
Skills
Giant wasps have a +4 racial bonus on Perception checks.
Wasp swarm
A low, ominous buzz announces the arrival of a mass of many thousands of angry, stinging wasps.
A wasp swarm is a flying mass of thousands of carnivorous wasps. In such large numbers, they become voracious hunters, capable of taking down large creatures with their venom-filled stings. While a wasp swarm is capable of inflicting hundreds of stings, its true danger arises from its insatiable appetite for meat.
An enraged wasp swarm often loses track of its hive or the original source of its anger, and presented with a constant series of new targets to swarm and sting, a swarm can continue its rampage nonstop until it is destroyed or dispersed.
Combat
Wasp swarms surround and attack any living prey in their paths, and are swift to seek out new prey once their anger is aroused.
Wasp swarm
Diminutive animal (swarm)
Init +1; Senses darkvision; Perception +9
Defense
AC 15, touch 15, flat-footed 14 (+4 size, +1 Dex)
hp 28 (5d8+5)
Fort +5, Ref +2, Will +2
Immune weapon damage
Offense
Speed 5 ft., fly 40 ft. (good)
Swarm 2d6 (plus poison)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 13), poison
Statistics
Str 1, Dex 13, Con 12, Int —, Wis 12, Cha 5
Base Atk +3; CMB —; CMD —
Skills Fly +11, Perception +9
Morale fearless (n/a)
Ecology
Environment temperate forests or plains
Organization solitary, pair, fury (1d4+2 swarms), maelstrom (1d6+6 swarms)
Special Abilities
Poison (Ex)
The poison’s save DC includes a +2 racial bonus.
Swarm—injury
save Fort DC 15
frequency 1/round for 4 rounds
effect 1 step on the Dexterity damage track
cure 1 save
Distraction (Ex)
Any living creature that begins its turn with a wasp swarm in its square must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Skills
Wasp swarms have a +8 racial bonus on Perception checks.