Old World» Couatl

This great serpent has rainbow-feathered wings and eyes that glimmer with intense awareness.

The couatl is legendary for its sheer beauty, vast magical powers, and unwavering virtue. Its intelligence and goodness have made it an object of reverence in the regions it inhabits.

A couatl is about 12 feet long, with a wingspan of about 15 feet. It weighs about 1,800 pounds.

Couatls speak Celestial, Draconic, and the languages of any human communities in the region where they live. They also have the power of telepathy (see below).

Combat

A couatl seldom attacks without provocation, though it always attacks evildoers caught red-handed. It uses its read thoughts ability on any creature that arouses its suspicions. Since it is highly intelligent, a couatl usually casts spells from a distance before closing. If more than one couatl is involved, they discuss their strategy before a battle.

A couatl can be summoned with the summon nature’s ally VII spell. A summoned couatl cannot use its ethereal or astral travel abilities, or its summoning spells.

Couatl

Attach:couatl.png Δ

Large outsider (good, native)

Init +7; Senses darkvision, aura sight; Perception +21

Defense

AC 22, touch 13, flat-footed 18 (−1 size, +3 Dex, +1 Dodge, +9 natural)

hp 120 (10d8+75)

Fort +8, Ref +12, Will +14

Immune shielded mind

Defenses mage armor (+4 armor to AC); mental barrier (+6 deflection to AC, immediate action, for 1 round)

Offense

Speed 20 ft., fly 60 ft. (good); ethereal jaunt

Melee bite +14 (1d8+7 plus grab and poison)

Space 10 ft.; Reach 5 ft.

Special Attacks constrict (1d8+7)

Psi-like Abilities

Spells Known (CL 7th)

  • 3rd (5/day)—gaseous form, summon monster III
  • 2nd (7/day)—cure moderate wounds (DC 15), scorching ray (+12; 2 rays), silence
  • 1st (7/day)—endure elements, mage armor, obscuring mist, protection from evil, wind wall
  • 0th (at will)—daze (DC 15), detect magic, detect poison, light, ray of frost, resistance, stabilize

Statistics

Str 20, Dex 16, Con 20, Int 17, Wis 19, Cha 17

Base Atk +10; CMB +16 (+20 to grapple); CMD 30 (can’t be tripped)

Feats Alertness, Dodge, Eschew MaterialsB, Improved Initiative, Iron Will, Lightning Reflexes

Skills Acrobatics +16, Bluff +16, Diplomacy +16, Fly +18, Knowledge (arcana) +16, Knowledge (nature) +16, Perception +21, Sense Motive +21, Spellcraft +16, Survival +17, Use Magic Device +16

Languages Celestial, Draconic, Common (and/or other local languages); telepathy 100 ft.

Morale intrepid (+2)

Ecology

Environment warm forests

Organization solitary, pair, or flight (1d4+2)

Special Abilities

Constrict (Ex)

A couatl can crush an opponent, dealing 1d8+7 points of bludgeoning damage, when it makes a successful grapple check against a grabbed opponent (in addition to any other effects caused by a successful check, including additional damage).

Grab (Ex)

If a couatl hits with a bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The couatl can only grab targets of a size no larger than one size category larger than itself.

A couatl receives a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Poison (Ex)

Bite—injury
save Fort DC 20
frequency 1/minute for 10 minutes
effect 1 step on the Strength damage track
cure 2 saves

Spells

A couatl casts spells as a 7th-level sorcerer. It can choose its spells known from the sorcerer list, the cleric list, and from the lists for the Air, Good, and Law domains. The cleric spells and domain spells are considered arcane spells for a couatl, meaning that the creature does not need a divine focus to cast them.

Ethereal Jaunt (Su)

This ability works like the ethereal jaunt spell. The couatl can use this ability at will.

Shielded Mind (Su)

A couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Telepathy (Su)

A couatl can communicate telepathically with any creature within 100 feet that has an Intelligence score. The creature can respond to the couatl if it wishes—no common language is needed.