This creature looks like a gaunt, nearly skeletal corpse, its rib cage filled with horrid, writhing viscera. The creature’s tongue is its most noteworthy feature—long, cartilaginous, and clawed.
Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes. Tortured by an all-consuming hatred of living things, they long to live again.
Most mohrgs are 5 to 6 feet tall and weigh about 120 pounds.
Combat
Like zombies, mohrgs attack by slamming enemies with their fists. They often catch opponents flat-footed, for they move much faster than zombies.
Mohrg

Medium undead
Init +8; Senses darkvision; Perception +11
Defense
AC 24, touch 14, flat-footed 19 (+4 Dex, +9 natural, +1 Dodge)
hp 68 (8d8+32)
DR 5/bludgeoning
Fort +4, Ref +6, Will +6
Offense
Speed 30 ft.
Melee 2 slams +13 (2d6+5 plus grab), tongue +11 touch (paralysis)
Space 5 ft.; Reach 5 ft.
Special Attacks create spawn, paralysis (1d4 minutes, DC 18)
Statistics
Str 21, Dex 19, Con — [+4], Int 11, Wis 10, Cha 14
Base Atk +8; CMB +13 (+17 grapple); CMD 27
Feats Dodge, Improved Initiative, Skill Focus (Stealth), Spring Attack
Skills Climb +16, Perception +11, Stealth +18, Use Magic Device +10
Languages any spoken in life
Morale resolute (+4)
Ecology
Environment any
Organization solitary or with 1d6+4 fast zombies
Special Abilities
Create Spawn (Su)
Humanoid creatures killed by a mohrg while they are paralyzed due to its tongue attack rise immediately as fast zombies under the mohrg’s control. The sudden bloom of unlife when a mohrg’s victim dies and becomes a zombie causes a surge of negative energy to flow through the mohrg. Whenever a mohrg creates a zombie in this manner, it is healed 1d6 hit points per HD possessed by the slain creature and acts as if hasted for the round immediately following the spawn’s creation.
Spawned zombies are under the mohrg’s command. The mohrg can exercise control telepathically, as a free action, over any of its commanded zombies that are within 60 feet of it.
Grab (Ex)
If a mohrg hits with a slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The mohrg can only grab targets no more than one size larger than itself.
A mohrg receives a +4 bonus on combat maneuver checks made to start and maintain a grapple.
Paralysis (Su)
A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed on a DC 18 Fortitude save or become paralyzed for 1d4 minutes. The save DC is Charisma-based, and includes a +2 racial bonus.