A human bard who sings while he fights. (Capable at melee combat, party support, and utility magic; a jack-of-all-trades.)
- human bard 2
- XP: 1,000
- ability scores:
15 12 12 10 13 15- Str +2, Dex +1, Con +1, Int +0, Wis +1, Cha +2
- HP: 16
- init: +1
- speed: 30 ft.
- defenses:
- AC: (T 16 F 15)
- 10 +1 (Dex) +4 (armor) +1 (buckler)
- CMD: 14
- 10 +1 (BAB) +2 (Str) +1 (Dex)
- saves: Fort +1 / Ref +4 / Will +4
- +4 vs. bardic performance, sonic, and language-dependent effects (well-versed)
- AC: (T 16 F 15)
- attacks:
- BAB: +1
- CMB: +3
- with rapier (disarm, sunder): +5
- rapier:
- +5 (1d6+2/18–20/×2)
- +1 (BAB) +2 (Str) +1 (masterwork) +1 (Weapon Focus)
- +5 (1d6+2/18–20/×2)
- shortbow:
- +3 (1d6+2/×3)
- +1 (BAB) +1 (Dex) +1 (masterwork)
- +3 (1d6+2/×3)
- dagger:
- +4 (1d4+2/19–20/×2)
- +1 (BAB) +2 (Str) +1 (Weapon Focus)
- +4 (1d4+2/19–20/×2)
- racial features:
- human spirit (morale bonuses increase by +1)
- class features:
- bardic knowledge +1 (see also)
- bardic performance 7 rounds/day
- versatile performance
- bonus feat: Combat Casting
- well-versed
- proficiencies:
- simple weapons
- longsword
- rapier
- sap
- short sword
- shortbow
- whip
- light armor
- shields
- feats:
- skills:
- (ACP −2)
- Acrobatics +4 [2]
- Bluff +7 [2]
- Climb +5 [2]
- Diplomacy +7 [2]
- Perception +6 [2]
- Perform (sing) +7 [2]
- Sense Motive +6 [2]
- languages:
- Common
- spells known:
- concentration: +4
- to cast defensively: +8 (Combat Casting)
- 1st level (4/day; DC 12):
- 0th level (at will; DC 12):
- concentration: +4
- equipment:
- 96 gp
- class items:
- (none)
- combat gear:
- masterwork rapier
- masterwork shortbow + 40 arrows
- dagger
- masterwork chain shirt
- buckler
- supplies:
- (TBA)
- misc. adventuring equipment:
- desert traveler’s outfit
- alchemical items:
- (none)
- other:
- (none)