Highly skilled hunter and tracker. (Flexible melee or ranged combatant, scout, and survivalist.)
- human ranger 2
- XP: 1,000
- ability scores:
16 16 10 11 15 7 - HP: 17
- init: +3
- speed: 30 ft.
- defenses:
- AC: 17 (T 13 F 14)
- 10 +3 (Dex) +4 (armor)
- CMD: 18
- 10 +2 (BAB) +3 (Str) +3 (Dex)
- saves: Fort +6 / Ref +6 / Will +2
- AC: 17 (T 13 F 14)
- attacks:
- BAB: +2
- CMB: +5
- with greatsword (disarm, sunder): +7
- greatsword:
- +7 (2d6+4/19–20/×2)
- +2 (BAB) +3 (Str) +1 (masterwork) +1 (Weapon Focus)
- +6 (2d6+7/19–20/×2) (Power Attack)
- +2 (BAB) +3 (Str) +1 (masterwork) +1 (Weapon Focus) −1 (Power Attack)
- +7 (2d6+4/19–20/×2)
- longbow:
- +6 (1d8+3/×3)
- +2 (BAB) +3 (Dex) +1 masterwork
- +6 (1d8+3/×3)
- dagger:
- +5 (1d4/19–20/×2)
- +2 (BAB) +3 (Str)
- +5 (1d4/19–20/×2)
- racial features:
- human spirit (morale bonuses increase by +1)
- class features:
- favored enemy +2
- Bluff, Knowledge, Perception, Sense Motive, and Survival checks; weapon attack & damage rolls
- combat style: two-handed weapon
- track (+1⁄2 level to Survival checks to follow tracks)
- wild empathy +0
- favored enemy +2
- proficiencies:
- simple weapons
- martial weapons
- unarmed attacks
- light armor
- medium armor
- shields
- feats:
- skills:
- (ACP −1)
- Heal +7 [2]
- Knowledge (dungeoneering) +5 [2]
- Knowledge (geography) +5 [2]
- Knowledge (nature) +5 [2]
- Perception +7 [2]
- Stealth +7 [2]
- Survival +7 [2]
- to follow tracks: +8
- languages:
- Common
- spells known:
- concentration: —
- 1st level (0/day):
- (none yet)
- equipment:
- 122 gp
- class items:
- (none)
- combat gear:
- masterwork greatsword
- masterwork longbow + 40 arrows
- dagger
- masterwork chain shirt
- supplies:
- (TBA)
- misc. adventuring equipment:
- desert traveler’s outfit
- alchemical items:
- (none)
- other:
- (none)