A fiend-blooded thief and infiltrator. (Highly skilled at stealth, scouting, and trap-finding; sneak attacks allow for effective damage dealing in combat.)
- tiefling rogue 2
- XP: 1,000
- ability scores:
11 18 11 17 11 14- Str +0, Dex +4, Con +0, Int +3, Wis +0, Cha +2
- HP: 14
- init: +4
- speed: 30 ft.
- defenses:
- AC: 17 (T 14 F 13)
- 10 +4 (Dex) +3 (armor)
- CMD: 15
- 10 +1 (BAB) +0 (Str) +4 (Dex)
- saves: Fort +0 / Ref +7 / Will +0
- AC: 17 (T 14 F 13)
- attacks:
- BAB: +1
- CMB: +5
- composite shortbow:
- +6 (1d8/×3)
- +1 (BAB) +4 (Dex) +1 (masterwork)
- range increment: 70 ft.
- +6 (1d8/×3)
- short sword:
- +6 (1d6/19–20/×2)
- +1 (BAB) +4 (Dex) +1 (masterwork)
- +6 (1d6/19–20/×2)
- dagger:
- +5 (1d4/19–20/×2)
- +1 (BAB) +4 (Dex)
- +5 (1d4/19–20/×2)
- racial features:
- fiendish resistances: acid 5, fire 5
- subtlety (+2 to Bluff and Stealth)
- prehensile tail (retrieve small, stowed objects carried on your person as a swift action)
- class features:
- proficiencies:
- simple weapons
- hand crossbow
- rapier
- sap
- shortbow
- short sword
- light armor
- feats:
- skills:
- (ACP 0)
- Acrobatics +8 [1]
- Appraise +8 [2]
- Bluff +9 [2]
- Disable Device +11 [2]
- Disguise +7 [2]
- Escape Artist +11 [2]
- Linguistics +8 [2]
- Knowledge (dungeoneering) +7 [1]
- Perception +7 [2]
- Sense Motive +5 [2]
- Sleight of Hand +9 [2]
- Stealth +13 [2]
- languages:
- Common
- Draconic
- Goblin
- Infernal
- Orc
- equipment:
- 38 gp
- class items:
- masterwork thieves’ tools
- combat gear:
- masterwork composite shortbow + 20 arrows
- masterwork short sword
- dagger
- masterwork studded leather
- supplies:
- (TBA)
- misc. adventuring equipment:
- desert traveler’s outfit
- alchemical items:
- (none)
- other:
- (none)