Scion of a magical bloodline, with an innate aptitude for the arcane. (Primary arcane spellcaster, focusing on battlefield control.)
- human sorcerer 2
- XP: 1,000
- ability scores:
9 13 12 13 15 17- Str −1, Dex +1, Con +1, Int +1, Wis +2, Cha +3
- HP: 13
- init: +5
- speed: 30 ft.
- defenses:
- AC: 11 (T 11 F 10)
- 10 +1 (Dex)
- mage armor adds +4 when active
- CMD: 11
- 10 +1 (BAB) −1 (Str) +1 (Dex)
- saves: Fort +1 / Ref +1 / Will +5
- AC: 11 (T 11 F 10)
- attacks:
- BAB: +1
- CMB: +0
- dagger +0 (1d4−1)
- +1 (BAB) −1 (Str)
- light crossbow +2 (1d8/19–20/×2)
- +1 (BAB) +1 (Dex)
- racial features:
- human spirit (morale bonuses increase by +1)
- class features:
- bloodline: arcane
- bloodline arcana: +1 to spell DC when using metamagic (of +1 level or more)
- bloodline powers:
- arcane bond (familiar)
- familiar: hawk
- SZ tiny; SPD 10 ft., fly 60 ft. (average); HD 2; HP 6; AC 15 (T 15 F 12); CMD 10; SV Fort +2, Ref +5, Will +5; ATK 2 talons +6 (1d4−2); CMB +2; STR 6, DEX 17, CON 11, INT 2, WIS 14, CHA 7; SA none; SQ low-light vision; FEATS Weapon Finesse; SKILLS Fly +7, Perception +14
- improved evasion
- share spells
- empathic link
- bloodline: arcane
- proficiencies:
- simple weapons
- feats:
- AlertnessB
- when familiar is within arm’s reach
- Eschew MaterialsB
- Improved Initiative
- Spell Focus (conjuration)
- AlertnessB
- skills:
- (ACP 0)
- Appraise +5 [1]
- Bluff +7 [1]
- Intimidate +7 [1]
- Knowledge (arcana) +6 [2]
- Knowledge (nobility) +5 [1]
- Perception +1 [0]
- when familiar is within arm’s reach: +3
- Sense Motive +1 [0]
- when familiar is within arm’s reach: +3
- Spellcraft +6 [2]
- languages:
- Common
- Draconic
- spells known:
- concentration: +5
- C = Conjuration (+1 DC)
- 1st level (5/day; DC 13):
- 0th level (at will; DC 13):
- equipment:
- 932 gp
- class items:
- (none)
- combat gear:
- dagger
- light crossbow + 10 bolts
- supplies:
- (TBA)
- misc. adventuring equipment:
- desert traveler’s outfit
- alchemical items:
- (none)
- other:
- (none)