Conjuration (Healing)
- Level
- Cleric 6, druid 7, Healing 6
- Components
- V, S
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- Creature touched
- Duration
- Instantaneous
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It has all of the following effects, immediately and concurrently:
- Cures blindness and deafness (as remove blindness/deafness);
- Removes diseases from a target (as remove disease);
- Automatically dispels temporary mental afflictions, such as confusion;
- Removes all fatigue and exhaustion;
- Removes the dazzled, dazed, stunned, sickened, and nauseated conditions;
- Neutralizes poisons (as neutralize poison).
Additionally, heal cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.
Heal does not remove negative levels, cure ability damage or ability drain, reverse the progress of diseases, or cure permanent mental afflictions.
If used against an undead creature, heal instead acts like harm.