Old World» Magic Items

Wand of fear

Caster level 8th

A fear wand has the following powers:

Frighten creature (1 charge): A beam of amber light springs from the wand and unerringly strikes one living creature within 40 feet, causing it to either flee in panic, or drop to its knees and cower before you, for 1 round. A DC 14 Will save negates the effect in either case. Spending two charges instead of one increases the save DC to 16, and spending three charges increases the DC to 18.

Cone of terror (2 charges): A 40-foot cone of pale amber light springs from the wand, inducing terror in those it touches. Living creatures within the cone, if they fail a Will save (DC 16), become panicked; they drop whatever they are holding and flee from the wand’s wielder at best speed, for 1 minute. If cornered, panicked creatures cower. Any creature who successfully saves is still shaken for 1 round. Spending five charges instead of two increases the save DC to 19.

A wand of fear may be used by any spellcaster.