A witch who has made a pact with the Forest Mother, in that being’s aspect as the power of the land itself. (A utility and battlefield control spell caster, with an excellent ability to scout by communicating with animals and earth creatures.)
- human witch 2
- patron: the Forest Mother
- XP: 1,000
- ability scores:
7 17 12 17 11 12- Str −2, Dex +3, Con +1, Int +3, Wis +0, Cha +1
- HP: 13
- init: +3
- speed: 30 ft.
- defenses:
- AC: 13 (T 13 F 10)
- 10 +3 (Dex)
- CMD: 12
- 10 +1 (BAB) −2 (Str) +3 (Dex)
- saves: Fort +1 / Ref +3 / Will +3
- AC: 13 (T 13 F 10)
- attacks:
- BAB: +1
- CMB: −1
- light crossbow:
- +4 (1d8/19–20/×2)
- +1 (BAB) +3 (Dex)
- +4 (1d8/19–20/×2)
- dagger:
- −1 (1d4−2/19–20/×2)
- +1 (BAB) −2 (Str)
- −1 (1d4−2/19–20/×2)
- racial features:
- human spirit (morale bonuses increase by +1)
- class features:
- familiar: fungus leshy
- SZ Small; SPD 20 ft.; HD 2; HP 6; AC 14 (T 13 F 12) [+1 natural armor]; CMD 11; SV Fort +2, Ref +4, Will +5; ATK bite +4 (1d6), 2 claws +4 (1d3); CMB +2; STR 10, DEX 15, CON 16, INT 8, WIS 14, CHA 15; SA puffball, spores; SQ change shape (any Small fungus), darkvision (60 ft.), low-light vision
- puffball: +4 atk; 20 ft. range; 1 dmg; target affected by spores
- spores: when leshy is hit, adjacent creatures must make Fort save (DC 14) or have vision reduced to 10 ft. for 1 minute
- feats:
- skills:
- Perception +6
- Stealth +10
- familiar abilities:
- pact boons:
- augury 1/day
- invoke patron 1/day
- pact affinity:
- sense boundary
- familiar: fungus leshy
- proficiencies:
- basic weapons
- crossbows
- feats:
- Extra Pact Boon (beast eye)
- Spell Focus (transmutation)
- skills:
- (ACP 0)
- Alchemy +8 [2]
- see alchemical crafting and alchemical items
- Heal +5 [2]
- Knowledge (arcana) +8 [2]
- Knowledge (nature) +8 [2]
- Spellcraft +8 [2]
- Survival +5 [2]
- languages:
- Common
- Goblin
- Orc
- Sylvan
- spells prepared:
- concentration: +5
- T = Transmutation (+1 DC)
- 1st level (DC 13):
- (open slot)
- (open slot)
- entangleT
- speak with animals
- spells known:
- see also: patron spell list
- 1st level:
- 0th level (DC 13; at will):
- equipment:
- 687 gp
- class items:
- spell component pouch
- portable alchemist’s lab
- alchemical reagents (200 gp)
- combat gear:
- light crossbow + 20 bolts
- dagger
- supplies:
- (TBA)
- misc. adventuring equipment:
- desert traveler’s outfit
- alchemical items:
- (TBA)
- other:
- (none)
- alchemical recipes known: