Wounding
(2 points)
A wounding weapon inflicts 2 points of bleed damage when it hits a creature. Multiple hits from a wounding weapon increase the bleed damage. Bleeding creatures take the bleed damage at the start of their turns. Bleeding can be stopped by a Heal check or through the application of any spell that cures hit point damage (see Bleed effects & healing for details). A critical hit multiplies the bleed damage as well. Creatures immune to critical hits are immune to the bleed damage dealt by this weapon.