Darklands» The Raven’s Call

The Order of the Raven (Chapter 1).

Contents

Character creation

Level: 8th

Starting wealth: 27,000 gp (see note about equipment, below)

Ability score generation: You get 30 d6s. Group them into six groups, however you like (but no group may have fewer than three dice). For each of the six groups, roll all the d6s, discarding all but the top 3, which you sum to get a score. Arrange the six resulting scores as you like.

Allowed materials

Allowed races

See here for a list of allowed races. (These are just the standard core races, but with racial attributes adjusted. Note that a small handful of the rules on that page aren’t quite compatible with the Beyond Ragnarok system; adjustment/analogues are usually obvious, but if something’s unclear, let me know. Also, ignore the bits about racial class variants.)

Allowed classes

Base classes:

Prestige classes:

Gods & domains (for clerics)

All cleric characters must belong to a church or similar organized faith. (This has less to do with following the commands / precepts of a given deity, and rather more to do with the cleric’s being associated with a clerical hierarchy—being able to call on the resources of his church, in accordance with his station, and relying on the cooperation of the faithful, while also being expected to act more or less in line with the church’s teachings, and defer, when necessary, to superiors in the hierarchy.)

The following deities have enough presence in the setting to have churches or organized faiths. Also listed below are domains available for clerics of that faith. (Domains are from the Player’s Handbook, unless linked or noted otherwise.)

(Note on “alignment” of deities: ignore any alignment specified for gods, here or in any other sources. The deity’s teachings/beliefs/etc., and the philosophy and attitudes of the deity’s mortal servants, determines what sort of characters may appropriately follow that deity. Thus, for instance, Volos is a perfectly respectable god in civilized humanoid societies, despite being listed as “evil” and having the Death domain—although, just as any other character, a cleric of Volos must consider the social consequences of engaging in such things as necromancy!)

Allowed feats

All the feats listed on the Feats Index, with the following caveats/exceptions:

Allowed spells

Everything on the Spell Lists that’s not a “rare spell”. (Some rare spells may be available for purchase; this applies to both arcane and divine spellcasters.)

Note that casting Evil spells is frowned upon by some, though not all, of the faiths listed above.

Skills

See the Skills page for info on skills.

Additionally, all characters get free skill ranks, equal to character level × [1 + (1 per 2 points of Int bonus)]; these may only be spent on Knowledge skills (and still follow class vs. cross-class skill rules).

Skills that are more likely than usual to be of use in this adventure are:

(The usual lineup of always-relevant skills such as Spot, Listen, etc., remain as relevant as always.)

Skills not likely to be of use in this adventure are:

Equipment

Everything in the Dungeon Master’s Guide is allowed, with the following exceptions:

Rules summary

A rundown of how the Beyond Ragnarok rules differ from D&D 3.5.

General

Classes

Gods & domains

Spells & magic

Combat

Skills

Monsters

Equipment

Miscellaneous

Adventure reference

PCs

NPCs

Locations

Organizations

  • Order of the Raven Holy order that fights against evil undead and other creatures/forces of darkness.

Equipment

Other