Main» Beyond Ragnarok 2.0 official patch notes

Patch Notes, 2.0

Note: The changes listed here are as compared to Beyond Ragnarok 1.0, i.e. the system used for most of the campaign to date (and described in the original Campaign Info document). See the various pages in the Rules section of this wiki for complete information on how the Beyond Ragnarok rules differ from D&D 3.5.

Classes

List of allowed classes

Changes to classes

A number of classes have undergone minor changes.

All classes

Bard

Cleric

Druid

Fighter

Hexblade

The hexblade has undergone significant changes.

The hexblade’s bonus feat list is expanded. It now includes the following feats, in addition to those listed in Complete Warrior:

  • Arcane Strike
  • Blind-Fight
  • Combat Expertise
  • Combat Reflexes
  • Dodge
  • Improved Disarm
  • Improved Initiative
  • Improved Trip
  • Iron Will
  • Mobility
  • Spring Attack

Hexblade’s Curse (Su)

Once per day, as a swift action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a hexblade’s curse takes a −2 penalty on attacks, saves, ability checks, skill checks, and caster level checks (e.g. for dispel magic, overcoming spell resistance, etc.) for 1 hour thereafter (or until the target makes a successful saving throw of any kind). A successful Will save (DC 10 + 12 hexblade’s character level + hexblade’s Cha modifier) negates the effect.

At every four levels beyond 1st (5th, 9th, 13th, and 17th) a hexblade gains the ability to use his curse one additional time per day. Multiple hexblade’s curses don’t stack, and any foe that successfully resists the effect cannot be affected again by the same hexblade’s curse for 24 hours.

Any effect that removes or dispels a curse eliminates the effect of a hexblade’s curse.

Ranger

Rogue

Sorcerer

Wizard

Arcane Trickster

Archmage

Assassin

Blackguard

Demonologist

Disciple of Zorayan

Disciple of Karayan

Disciple of Arakel

The disciple of Arakel has undergone significant changes. (See the class description page for details on the changes listed below.)

Eldritch Knight

Frostrager

Frost Mage

Hierophant

Arcane Transference (Ex)

When you select this ability, you add spells from your arcane casting class’s spell list to your divine casting class’s spell list. You may add a number of spells such that the combined total of the spells' levels does not exceed your levels in the target casting class plus your levels in any class that improves your caster level in that class (such as hierophant or supreme nexus).

Loremaster

Occult Slayer

The occult slayer has undergone significant changes. (See the class description page for details on the changes listed below.)

Shadowdancer

The shadowdancer has undergone significant changes. (See the class description page for details on the changes listed below.)

Spellsword

Sublime Chord

Supreme Nexus

Ur-priest

Additional Character Rules

Feats

List of allowed feats

New & modified feats

A number of feats have been modified. See the New & Modified Feats page for details on the changes listed below.

Epic feats

Note: See the E20: Epic Progression Rules page for information on taking epic feats (and other aspects of epic character advancement).

The following epic feats are now available:

Skills

See New & Modified Skills for details about the changes listed below.

Modified skills

Passive skills

New skills

Spells & Magic

Spell availability

Rare spells

A list of all the rare spells is provided here for convenience:

  • frostburn, lesser
  • frostburn, mass
  • frostfell
  • genius loci
  • glacial globe of invulnerability
  • grim revenge
  • Hasan’s faithful hound
  • Hasan’s floating disk
  • Hasan’s lucubration
  • Hasan’s magic aura
  • Hasan’s magnificent mansion
  • Hasan’s private sanctum
  • Hasan’s secure shelter
  • Hasan’s sword
  • heat drain
  • heartclutch
  • heartfreeze
  • howling winds of Cocytus
  • ice avalanche
  • ice castle
  • ice darts
  • ice rift
  • ice shape
  • iceberg
  • impotent possessor
  • imprison possessor
  • imprison soul
  • incite riot
  • iron citadel
  • Jotunheim’s clutch
  • Kerensky’s clenched fist
  • Kerensky’s crushing claw
  • Kerensky’s forceful claw
  • Kerensky’s freezing sphere
  • Kerensky’s grasping claw
  • Kerensky’s interposing claw
  • Kerensky’s resilient sphere
  • Kerensky’s telekinetic sphere
  • Kerensky’s transformation
  • Koschei’s black tentacles
  • Koschei’s corrosive lance
  • light crystal

Removed spells

  • Amir’s fire bolt
  • animalistic power
  • blackfire
  • blood of the martyr
  • body of ice
  • body of ice, greater
  • body of the sun
  • burning rage
  • channeled divine health
  • cloud of knives
  • crown of darkness
  • crown of protection
  • dance of ruin
  • darkfire
  • dispel cold
  • dispel fire
  • divine retaliation
  • dread catharsis
  • ectoplasmic enhancement
  • eyes of the avoral
  • fangs of the vampire king
  • fireburst
  • fireburst, greater
  • freezing ray
  • glacial ward
  • glacial ward, greater
  • icicle
  • insanity aura
  • Kerensky’s crystal constellation
  • Koschei’s vile exhalation
  • mask of the ideal
  • mirror image, greater
  • precognition
  • prismatic mist
  • ray of stunning
  • sap strength
  • scorch
  • shadow probability
  • sonic shield
  • stabilize
  • thunder field
  • thunderous roar
  • transfix
  • tremor
  • warding gems

New spells

Modified spells

Magic rules

General rules

Monsters

Equipment & magic items

Changes to magic items

Epic progression rules